The Settlers 7: Paths to a Kingdom Wiki
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This information comes from the Settler 7: Paths to a Kingdom DEMO, taken and noted by myself, as part of my Starter's Guide based on the forum. You can check it out here: Very Basic Starter's Guide - By Ryanhnning


Every basic building in Settlers 7 provides homes for people. Every basic building further allows the production of workshops, which are the main source of materials in the game.

Below is a list of each Basic building and the Workshops that can be added to it.


Lodge

Lodge

Costs: 3 Planks Output: 1 Settler

Workshop Cost Input Output Note
Fisherman 1 Settler, 1 Tool 1 Fish

Must be near a fish deposit,basic food

Hunter 1 Settler, 1 Tool 1 Meat Must be near a game deposit
Woodcutter 1 Settler, 1 Tool 1 Wood Must be near trees
Sawmill 1 Settler, 1 Tool 1 Wood 1 Plank
Forester 1 Settler, 1 Tool Plants new trees




Mountain-shelter

Mountain Shelter

Costs: 2 Planks, 1 Stone Output: 1 Settler

Workshop Cost Input Output Note
Coal Mine

1 Settler, 1 Tool

1 Coal Must be near coal deposit
Iron Mine

1 Settler, 1 Tool

1 Iron Ore Must be near Iron deposit
Gold Mine

1 Settler, 1 Tool

1 Gold Ore Must be near Gold deposit
Iron Smelter

1 Settler, 1 Tool

1 Coal

1 Iron Ore

1 Iron Bar

Seems a single smelter will only use

a single coal and iron mine

Quarry

1 Settler, 1 Tool

1 Stone

NOT infinite! Geologist prestige reward

provide stone from mines

Coking Plant

1 Settler, 1 Tool

3 Wood 1 Coal

Only use if you're low on coal


Farm

Farm

Costs: 3 Planks Output: 1 Settler

Workshop Cost Input Output Note
Grain Barn 1 Settler, 1 Tool 1 Grain Requires LOTS of space!
Piggery 1 Settler, 1 Tool 2 Grain, 2 Water 1 Meat Meat must be processed before it's food
Shepherd 1 Settler, 1 Tool 2 Water 1 Wool Used to make clothes for merchants
Stable 1 Settler, 1 Tool 3 Grain, 2 Water 1 Horse Used for armies and wagons
Windmill 1 Settler, 1 Tool 1 Grain 1 Flour Used for baking bread


Residence

Residence

Costs: 2 Plank, 1 Stone Output: 4 Settlers

Workshop Cost Input Output Note
Paper Mill 1 Settler, 1 Tool 1 Wood, 2 Water 1 Paper Used to make Books
Weaving Mill 1 Settler, 1 Tool 1 Wool 1 Clothe Used to make Shirts
Brewery 1 Settler, 1 Tool 1 Grain, 1 Water 1 Beer Used for Clerics
Bakery 1 Settler, 1 Tool 1 Flour 1 Bread Basic food
Wheelwright 1 Settler, 1 Tool 1 Wood, 1 Iron Bar 1 Wheel Used for carts and cannon
Tool Maker 1 Settler, 1 Tool 1 Wood, 1 Iron Bar 1 Tool VERY important!
  • Upgrades - Residence can be upgraded twice, after you get the Prestige Reward for it. Each upgrade gives you +4 Settlers.



Noble-residence

Noble Residence


Cost: 3 Planks, 2 Settlers Output: 5 Settlers Note: This building requires food, period.

Workshop Cost Input Output Note
Bookbinder 1 Settler, 1 Tool 1 Paper 1 Book Used for scholars
Mint 1 Settler, 1 Tool 1 Coal, 1 Gold Ore 1 Gold Coin

Used for military units and trade

Blacksmith 1 Settler, 1 Tool 1 Wood, 1 iron Bar 1 Weapon Used for military units
Goldsmith 1 Settler, 1 Tool 1 Iron Bar, 1 Gold Bar 1 Jewellery Used for all Tier 3 units
Tailor 1 Settler, 1 Tool 1 Clothe 1 Shirt Used for merchants
Butcher 1 Settler, 1 Tool 1 Meat 1 Fancy Food

Required for fancy food from meat

  • Upgrades - 2 times. Each upgrades gives it +5 Settlers.



Storehouse

Storehouse


Cost: 1 Plank, 2 Settler Output: 1 Settler


Note: Each storehouse only starts with a single worker, but with each upgrade it gains an extra worker, and also allows it to hold more goods. At the third level, you can also set a single storehouse to import all of one or more types of items. Useful!






Well

Costs: 4 Stone Output: 1 Water (Unlimited)

Note: The only downside to this is the time it takes for that single unit of water to be produced.




Constructor

Costs: 1 Plank, 1 Settler.

Note: It only starts with a single constructor, but with each of the following two upgrades it gains an extra. Nifty, right?


Church
Building Cost Produce Note
Stronghold 10 Planks, 10 Stone Military Units Can add Prestige building Trainning Area
Church 10 Planks, 10 Stone Monks, Scholars, Bishops (Fix) Can add Prestige building Graveyard
Export Office 10 Planks, 10 Stone Merchants Can add Prestige building Park
Stronghold


Buildings unlocked via prestige reward "Church/Export Office/Stronghold". Each of these buildings can be upgraded twice, with the exception of the Church, which can become an Abby (and unlock a Victory Point) after the Prestige Reward has been achieved. Each upgrade allows the production of a higher-tier unit type.

They initially cost 10 Planks, 10 Stone to be built. The first upgrade cost 10 Planks, 10 Stone and 2 Irons Bars. The second upgrade cost 10 Planks, 10 Stone and 3 Irons Bars. The third upgrade (from Church to Abby) cost 15 Planks, 15 Stone and 5 Irons Bars.

Building Stronghold and Export Office also raise the number of hireable Generals to a total of 2. Upgrade them raise the said number to 3 and 4 at the first and second upgrade, respectively.

Church units:
Upgrade Unit Cost Note
0 Novice 1 Beer, 2 Plain Foods
1 Brother 2 Beers, 2 Plain Foods, 1 Book
2+ Father 3 Beers, 3 Book, 1 Jewellery, 2 Fancy Foods


Stronghold units:
Upgrade Unit Cost Note
0 Pikeman 1 Gold Coin, 1 Weapon Cost 3 Gold Coins, 1 Plain Food in the Tavern
Musketeer 2 Gold Coins, 2 Coals, 1 Weapon Cost 4 Gold Coins, 1 Fancy Food in the Tavern
1 Cavalier 2 Gold Coins, 1 Weapon, 1 Horse, 1 Plain Food
2 Cannon 2 Gold Coins, 2 Coals, 1 Weapon, 2 Wheels, 1 Fancy Food Take up 2 populations instead of 1.

Foundry (at some map) sold Cannon for 4 Gold Coins, 3 Garments, 2 Jewelleries

Standard Bearer 10 Gold Coins, 1 Wood, 1 Iron Bar


Export Office Units:
Upgrade Unit Cost Note
0 Hawker 1 Garment "Close 1 deal at a time"
1 Salesman 1 Garment, 1 Jewellery "Can close 3 deals at a time"
2 Merchant 1 Garment, 1 Jewellery, 1 Horse, 2 Wheels "Can close 5 deals at a time"
Export-office

Note: Each of these units is counted as 1 population, with the exception of Cannon (counted as 2).


Castle and Camp upgrades: Each can be upgraded twice, the first one producing defences (walls, towers, ect.) of wood, and the second producing them out of stone. The Tavern is the starting place of all Armies, and where you can purchase new Generals.


Prestige Buildings Note: These are used solely to increase the amount of prestige you have. The smaller they are, the more they cost. The Stronghold, Church, and Export Office have their own type of Prestige Building inplace of a workshop, each one costing a certain amount of stone (or whatever) for single point.

  • Small - Cost: 1 Iron Bar, 1 Gold Coin.
  • Medium - Cost: 1 Stone, 1 Gold Coin.
  • Large - Cost: 3 Stone.



Culture-objects 7x4
Culture-objects 1x1
Culture-objects 3x3
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